Regardless of how full charge is obtained, Cloud will undergo a " Limit Break" status, emitting a blue, flame-like aura from his body, accompanied by the sound effect from Final Fantasy VII. This technique was removed in Ultimate additionally, even shielding and dodging out of Limit Charge have the same delay as canceling the move with the special button.Ĭloud's appearance while the Limit Gauge is full. It allows him to bypass every conventional charge-cancel method (including the option to cancel Limit Charge with another special button press) and perform either his neutral attack, tilt attacks, or smash attacks almost instantly out of Limit Charge. Limit Charge is one of the only chargeable special moves that can be used to instant charge-cancel, along with Gyro and Needle Storm, and this advanced technique is referred to as Instant Limit canceling for Cloud. Oddly enough, this does not apply to command grabs, with the sole exception of Force Palm. Additionally, if he gets grabbed out of either portion, any subsequent pummels and throws used on him, as well as other characters' collateral attacks, will drain the meter as well until he breaks out of the grab. However, Ultimate has the opposite effect, where taking damage mid-charge or during the move's charge-cancel lag instead drains the meter accordingly. In Smash 4, even if Cloud is attacked while charging, the meter will visibly fill up in proportion to the sustained damage. Charge-canceling the move is instantaneous in Smash 4, but incurs 7 frames of lag in Ultimate, making it more committal in the latter game. Limit Charge can be charge-canceled by pressing the special button, in addition to all conventional methods of charge-cancelling ( shielding, rolling, or air dodging, as well as spot dodging or jumping in Ultimate), which can be used situationally to move or attack quickly out of the charge cancel. This additionally displays the gauge above Cloud himself, which is the only way to view its status in Smash 4. However, an alternative method of filling the Limit Gauge is by using his down special, Limit Charge, which works akin to an auto-charge special. 4, and displayed above his damage meter in Super Smash Bros. This gauge is normally invisible in Super Smash Bros. Cloud possesses a Limit Gauge as a fighter ability, which fills over the course of a battle as he deals or takes damage, much like Little Mac's Power Meter.
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